Level
|
KXP
|
Priest
123 456 789 ABC D
|
1
|
0
|
111 --- --- ---
|
2
|
8
|
111 1-- --- ---
|
3
|
16
|
111 11- --- ---
|
4
|
32
|
111 111 --- ---
|
5
|
64
|
211 111 --- ---
|
6
|
128
|
221 111 1-- ---
|
7
|
256
|
222 111 1-- ---
|
8
|
512
|
222 211 11- ---
|
9
|
1000
|
222 221 11- ---
|
10
|
2000
|
222 222 111 ---
|
11
|
3000
|
322 222 211 ---
|
12
|
4000
|
332 222 221 ---
|
13
|
5000
|
333 222 222 1--
|
14
|
6000
|
333 322 222 2--
|
15
|
7000
|
333 332 222 2--
|
16
|
8000
|
333 333 222 21-
|
17
|
9000
|
433 333 322 22-
|
18
|
10000
|
443 333 332 22-
|
19
|
11000
|
444 333 333 22-
|
20
|
12000
|
444 433 333 321
|
21
|
13000
|
444 433 333 322
|
22
|
14000
|
444 433 333 332
|
23
|
15000
|
444 433 333 333
|
24
|
16000
|
444 443 333 333
|
25
|
17000
|
444 444 333 333
|
26
|
18000
|
444 444 433 333
|
27
|
19000
|
444 444 443 333
|
28
|
20000
|
444 444 444 333
|
29
|
21000
|
444 444 444 433
|
30
|
22000
|
444 444 444 443
|
31
|
23000
|
444 444 444 444
|
32
|
24000
|
544 444 444 444
|
33
|
25000
|
554 444 444 444
|
34
|
26000
|
555 444 444 444
|
35
|
27000
|
555 544 444 444
|
36
|
28000
|
555 554 444 444 1
|
|
Requisites:
|
Str 12, Con 14, Int 12, Wis 50, Chr 6, 2 Class Slots
|
Alignment:
|
LE (overwrite)
|
HD/level:
|
2d20
|
Weapon Prof.:
|
3+level
|
To Hit Table:
|
Priest ++2
|
Groups:
|
Pri, Con(x1)
|
Complexity:
|
CF=5
|
|
|
Saving Throws:
|
|
PPD:
|
level+7
|
RSW:
|
level+3
|
PP:
|
level+4
|
BW:
|
level+1
|
Spell:
|
level+2
|
Fort:
|
level+3
|
Reflex:
|
level+0
|
Will:
|
level+5
|
You do not age physically. Can never have Grand access in a sphere of magic.
|
Gets your choice of Str, Con, or Wis bonus to spell progression.
|
Grand and Sphere robed (-1 SL) in Elemental sphere; you can also cast Wizard Elemental school spells (not sphere robed and cost a full spell slot).
|
You have access to Elemental. All other spheres are banned.
|
Has Exceptional Wis bonus. Gets (Exceptional) Wis bonus to this class's Caster Level (CL). This cannot be improved to Barbarian (or higher).
|
Level N (every level): Pick an E=2+LVL/4 or lower element, you are immune to it. You can cast "Wall of Element" and "Wacky Ball" spells of that element, as if it was E=1. (These spells exist at every SL.)
|
Level N (every level): Spend 4 Weapon prof: +1 instance of exceptional Wis.
|
Level N (every level): Pick an elemental spell. Its F action costs go to M, M go to ½ M, ½ M go to V. CF=6: V go to 0 (free) actions. Free actions are limited to LVL/r in this way. CF=7: 0 (free) go to 1N (no action at all). Limited to 1/half segment this way.
|
Level 1: Gets Wis bonus as an additional save penalty.
|
Level 1: 0, 1/d: Reset your spell memorization in this class.
|
Level 1 ¶: All "-" results in the Turn Undead table are a "20" for you.
|
Level 2: You may cast Psi2 powers as if they were spells (m=2,M=5,G=8,S=11)
|
Level 4: Pick up to LVL Priest spells You may N-ary material component them, using 1Z+1V+1QV+1QQV+1QQQV+...
|
Level 18: Gets 1X action per round. Gets Clerical Elemental2 spells, which require X actions to cast. Your CCL= (CL-16)/2.
|
|